Sports tech consultancy

We build the sports tech you can't buy off the shelf.

Edgeplay Labs takes tracking, analytics, coaching and officiating problems from sports companies and ships working systems, from the cameras on the court to the app in your hand.

Ball & player trackingVideo analyticsCoaching toolsOfficiating / DRSCustom hardware
IN · 1.8 cm
What we do

One team, from sensor to screen.

Most sports tech projects die between the vision model, the hardware and the product. We own all three.

Ball, shuttle, puck & player tracking

3D trajectories from synchronized cameras. Bounce points, speed, spin estimates, player positions and movement.

In/out calls & DRS-style review

Automatic line calls and multi-angle frame-accurate replay so players and umpires settle disputes on the spot.

Video & performance analytics

Shot maps, rally stats, heatmaps and highlight clips generated automatically from match footage.

Coaching & training tools

Technique feedback, drill tracking and progress dashboards built on the same tracking pipeline.

Low-cost camera rigs

Commodity cameras, tight sync, calibration you can do in minutes. Designed for venues, not labs.

Apps, dashboards & integrations

Courtside review stations, mobile apps, web dashboards and APIs that plug into your platform.

Featured build · 01

Low-cost multi-camera 3D tracking. $2,000 a setup.

Systems like this usually cost tens of thousands per court. We built one on commodity hardware, proved it on pickleball in/out, and it ports to any sport with a ball, shuttle or puck. Watch the 37-second demo.

What the demo shows

1Three cameras on the court

Commodity cameras, one per angle. Nothing special about the lenses or the light.

2Every frame in sync

Our sync layer lines all three up to the same instant, so any moment can be seen from every angle.

3Bounces clipped automatically

Each landing becomes a short three-angle clip, ready seconds after it happens.

4Step through and call it

Scrub frame by frame, see the ball on the line, get the in/out call with distance. About 10 seconds.

$2kper court, hardware included
3synced commodity cameras
10sto an in/out call
Camera unit, three-quarter viewCamera unit, frontCamera unit, rear ports

The unit. 3D-printed enclosure, commodity camera, Ethernet in and sync out. Three per court.

1

Mount three cameras

Commodity cameras around the court. No special lenses, no special lighting.

2

Sync & calibrate

Every frame aligned across cameras. Calibration from court lines alone.

3

Track in 3D

Ball detected in every view, triangulated into a 3D trajectory with the bounce point.

4

Call it

In/out decision with distance to the line, plus synced replay from every angle.

How we work

Brief in. Working system out.

1

Brief

A short call on the sport, the venue and what done looks like. We reply with scope, cost and timeline.

2

Prototype

A working prototype on real footage or a real court within weeks.

3

Build

Rig, pipeline, app or API. Tested in the conditions it will actually run in.

4

Ship & support

Install, hand over, document. Then keep it running as your product grows.

Sports

Proven on pickleball. Built for your sport.

The rig and the pipeline do not care which sport they are watching. Only the ball detector and the rulebook change.

Pickleball player mid-rally
PickleballIn/out calls, replay, tracking
Live
Badminton player smashing
BadmintonShuttle tracking and line calls
Clay tennis court from above
TennisLine calls and replay
Padel racket
PadelGlass-court tracking and replay
Start a project

Tell us the sport and the problem.

We reply within two working days with a scope, a cost and a timeline. Or email [email protected].

Switch to dark version ↗